Identify the edition before comparing a win
The Duck Hunters name covers three separate Nolimit City games in this guide. The original has a rectangular six-by-five board. Happy Hour uses six columns with heights of four, five, six, six, five and four. Duck Hunters 2 has five columns of six positions. Each contains thirty positions, but the shape and feature rules differ.
The original was released on 11 February 2025. Happy Hour followed on 13 January 2026, and Duck Hunters 2 on 10 September 2026. Release order does not make the newest game more profitable. It helps distinguish a replay, guide or screenshot that refers to an earlier set of rules. The full title is the first useful check.
All three pay scatter combinations of at least eight matching symbols. A payline crossing the board is not required. Winning symbols disappear, replacements drop in, and multipliers can build on positions. These shared foundations explain why the games feel related. They do not mean every purchase, upgrade or maximum multiplier carries over unchanged.
The original and Happy Hour cap an individual position multiplier at 8,192×. The sequel raises that position limit to 16,384× and awards random multipliers on random positions at the start of each spin. A position limit is not the same as an overall payout limit. A large number painted on one square is not automatically a payable win.
Inspect the title in the game itself, then the rules and purchase panel. A casino thumbnail can be too small to distinguish the editions. A streamer’s caption may shorten the name. The public demo links here open three separate provider launch routes; one iframe is not silently reused under three names. Their virtual balances do not establish operator availability in Greece.
The English control names remain visible in our Greek guide because they match the inspected client. That does not mean a Greek operator must use the same interface language, allowed features or RTP configuration. Use this comparison to understand the differences, then read the actual rules where you open the game.
A useful version check takes only a few observations: full title, reel shape and the first bonus purchase price. These do not replace the full rules, but they can expose a mismatched screenshot immediately. A six-by-five original board paired with a claimed €80 Duck Hunt price at €1 base stake deserves another check.
The Bomb is the biggest mechanical difference
In the original Duck Hunters, a Bomb removes regular paying symbols in a three-by-three area around its position. Multipliers on affected positions double. Bonus and Wild symbols remain. During free spins, the upgraded Bomb expands that area to five by five. A Bomb at the edge has fewer neighbouring positions than one near the centre.
Happy Hour begins with an adjacent-area explosion, but the Bomb also reveals a new symbol afterwards. That reveal can be a mid-paying symbol, Wild, Infectious xWays or another Bomb. When several Bombs appear, all explosions happen before their random reveals. This creates another way for the board to change before the next collapse.
The Happy Hour upgrade excludes mid-paying symbols from those Bomb reveals. It does not convert the explosion to the original game’s five-by-five upgrade. This is a practical difference when reading the bonus icons: an upgraded Bomb can look like a familiar promise while referring to a different rule. Compare what the upgrade changes, not merely whether its icon is illuminated.
Duck Hunters 2 makes the explosion vertical. Once no winning combinations remain, a regular Bomb removes itself and the symbols above it on its reel. Its own position multiplier is multiplied by 2, the next position above by 4, the next by 8, and so on. Bonus symbols are unaffected. Several Bombs explode before the next collapse.
The sequel’s upgraded Bomb also clears below its position. The escalating factors extend in both directions, starting from the Bomb’s own 2× factor. This is not a square blast and should not be drawn as one. The tall five-column board makes that column mechanic easier to see, but the board shape alone does not explain the payout calculation.
Consider a position that already holds 4×. Multiplying that value by 8 produces 32×, subject to the edition’s position cap. It does not add eight euros or turn the square into a guaranteed €32 win. A paying combination still has to use the relevant state. This distinction matters whenever artwork emphasizes explosions and growing numbers.
The screenshots show actual client layouts; this explanation follows the inspected rules. We did not naturally trigger every upgraded Bomb in a recorded bonus. A documented feature description and a measured occurrence are different evidence. Neither should be used to invent a frequency for rare chains of explosions.
Compare starting spins, upgrades and purchase prices
All three games use the same headline starting allocations: three Bonus symbols award seven Duck Hunt Spins, four award eight Hawk Eye Spins, and five award ten Big Game Spins. Additional shot symbols can extend a feature. A seven-spin starting allocation is therefore different from a guaranteed final number of played spins.
The original and Happy Hour each have three possible upgrades. They change xWays, Bombs and extra-shot awards, with edition-specific Bomb behaviour. Duck Hunt receives one upgrade, Hawk Eye two, and Big Game all three. The position multipliers persist through the free-spin feature, giving later spins a different state from its opening spin.
Duck Hunters 2 has six possible upgrades. Its possible upgrades include Infectious xWays, an upgraded Bomb and Extra +2 Shots. It can also add two upgrades, place five extra random multipliers on the first feature spin, or add one starting spin. Big Game initially receives three upgrades from this six-upgrade set. It does not automatically receive all six.
The purchase prices are also different. Original and Happy Hour cost 70×, 200× and 600× the base stake for the three tiers. The sequel costs 80×, 240× and 700×. At a €0.50 base stake, that means €35/€100/€300 for the first two editions and €40/€120/€350 for the sequel. These are arithmetic examples using the captured price multiples.
Lucky Draw is 235× in original and Happy Hour, and 275× in the sequel. The observed menus show a 50% lower-tier, 25% middle-tier and 25% upper-tier split. The random selection concerns which entry is awarded. It does not mean a 50% chance of profit, nor does selecting the upper tier guarantee a larger return than a lower-tier result.
Duck Hunters 2 adds xWays Juicer at 500× and Bomb Juicer at 2,800×. Both start with seven spins. The first guarantees Infectious xWays each spin and uses its specified xWays upgrade. The second guarantees an upgraded Bomb each spin and uses its Bomb upgrade. The other free-spin upgrades are not additionally awarded in these modes.
A €1 base stake therefore makes Bomb Juicer a €2,800 purchase. A return of 1,000× the base stake would be €1,000, leaving a €1,800 loss against that cost. The larger displayed multiplier would not make it profitable. The complete price table keeps purchase multiples separate from actual net results.
Day modes and Side Hustle do different jobs
The original offers xBet for 2× the base stake and says it makes free spins five times more likely. Day 2 costs 2.8× and starts all position multipliers at 2×. Day 64 costs 90× and starts them at 64×. Day 1024 costs 3,000× and starts them at 1,024×. These changes are bought at the start of a paid round.
Happy Hour has a 2× Bonus Booster, a 10× Day 8 mode and a 90× Day 64 mode. Its 3,000× Happy Hour Spins start all positions at 8× and fill the middle two reels with Bombs on the initial drop. A large purchase price does not mean that all positions start at the same numeric multiplier as the price.
The sequel offers a 3× Bonus Booster that guarantees a Bonus symbol on the second reel. Its separate 30× Bonus Hunt guarantees a Bonus on the initial spin and each avalanche triggered by a win or Bomb. Do not transfer the original’s explicit fivefold trigger-frequency statement to the sequel’s booster without matching evidence.
Sequel Day modes start at 8×, 64×, 512× or 2,048× and cost 10×, 90×, 800× or 4,000× respectively. Their prices and starting multipliers are distinct columns in the calculation. At a €0.20 base stake, Day 2048 costs €800; it does not cost €409.60 just because 2,048 appears in its name.
Side Hustle appears only in the sequel among these three inspected clients. It adds optional bets on named events, such as removal of a particular character, a 16,384× position, two Bonus symbols, or a dead spin. Several can be combined. Their costs and displayed awards depend on the active game mode; a normal-play screenshot is not a universal price list.
At the €1 ordinary base setting, the inspected menu showed a €12 addition for Dead Spin. The ordinary round plus that selection would therefore cost €13 before any other addition. We inspected the menu but did not purchase a Side Hustle. We do not turn its yellow award labels into a claimed observed payout or derive event probabilities from them.
A Side Hustle is not insurance against losing the session. It adds another paid condition. The sequel’s rules say optimal RTP is achieved without adding it. A Side Hustle win alone does not qualify the base game for Extra Spin. That condition matters when a side award appears without a regular scatter win.
Use RTP and maximum wins for the right comparison
The selected ordinary demo RTPs were 96.05% for original Duck Hunters, 96.07% for Happy Hour and 96.00% for Duck Hunters 2. They are theoretical configuration values, not the proportion returned in a short session. The small difference between 96.05% and 96.07% does not identify the safer outcome over your next ten bets.
Overall payout caps are 30,000×, 33,333× and 40,000× the base stake. The current clients show simulated maximum-win frequencies of about one in 22 million, 24.3 million and 88 million rounds respectively. Those are provider figures for the inspected configurations. Our ten-round recording cannot measure, confirm or meaningfully compare events that rare.
The largest cap belongs to the sequel, but that fact alone says nothing about the total cost of chasing it. A high-priced booster or purchase can leave a large return below its initial cost. Compare the mode’s full charge, its documented RTP and the kind of feature it changes, then decide whether its exposure fits the amount you intended to spend.
All three offer a paid Extra Spin in qualifying states. The sequel can also offer a cheaper version that halves retained multipliers. Price and retained state change together; half the price is not established merely by seeing halved multipliers. Its actual offer must be read when presented.
Our recorded ten rounds belong only to the original. They returned €45.10 against €10 staked, mostly from one €43.40 round. Neither Happy Hour nor the sequel inherits that positive result. For the full balance chain and the limits of waiting or raising strategies, read Duck Hunters RTP and strategy. Choose the matching original, Happy Hour or sequel demo to inspect its controls yourself.
